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Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

UE4 Advanced Material Pack | Computer Graphics Daily News
UE4 Advanced Material Pack | Computer Graphics Daily News

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets,  Sci fi environment, Sci fi
ArtStation - Sci-fi Trim & POM Decal Sheet, Andy Baigent | Decal sheets, Sci fi environment, Sci fi

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

Creating Materials in Unreal Engine > Premium Courses Online
Creating Materials in Unreal Engine > Premium Courses Online

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Tutorial: Creating MassFX Physics Animations for Unreal Engine 4 - YouTube  | Unreal engine, Engineering, Tech art
Tutorial: Creating MassFX Physics Animations for Unreal Engine 4 - YouTube | Unreal engine, Engineering, Tech art

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke
ArtStation - Starfarer Corridor - UE4 (Fan Art), Charlie Franzke

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

ArtStation - UE4 Cloud Creation Tutorial | Game Assets
ArtStation - UE4 Cloud Creation Tutorial | Game Assets

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)
Parallax Occlusion Mapping Deferred Decals in UE4 (Overview)

Crafting Real-Time Hard-Surface Assets in UE4
Crafting Real-Time Hard-Surface Assets in UE4

ArtStation - UE4 Parallax Occlusion Mapping Tutorial, Dana Klaren |  Tutorial, Parallax, Art tutorials
ArtStation - UE4 Parallax Occlusion Mapping Tutorial, Dana Klaren | Tutorial, Parallax, Art tutorials

ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene

Adding Depth and Realism to 2D Fluids in Unreal
Adding Depth and Realism to 2D Fluids in Unreal

ArtStation - Decal Assets Tutorial, Keegan Keene
ArtStation - Decal Assets Tutorial, Keegan Keene

Is one Master Material a good approach? - Unreal Engine Forums
Is one Master Material a good approach? - Unreal Engine Forums

Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to  This Process - Unreal Engine Forums
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - Unreal Engine Forums

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

ArtStation - Procedural Forest, UE4, Robert Berg
ArtStation - Procedural Forest, UE4, Robert Berg

City Exterior Materials for Unreal Engine | Computer Graphics Daily News
City Exterior Materials for Unreal Engine | Computer Graphics Daily News